![]() ![]() ![]() Metal: Stuttering in Play mode when VSync is disabled Mesh: Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when using UploadMeshData() MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters MacOS: "System is running out of memory" error is thrown when using Profiler as a Standalone Process with Deep Profile turned on Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) IOS: "Main Camera" background color is white when the device Appearance setting is "Light" IL2CPP: Build fails with 'artifacts/ does not exist yet' when using UnityEditor.InitializeOnLoadMethod in script GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). ![]() AI: NavMesh Agent can not pass through passable area between carving NavMesh ObstaclesĪsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount.īuild Pipeline: Windows build fails when using Deltatre Magma Engine ![]()
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